Readable turns
Each move has a clear visual consequence, so players can plan instead of guessing.
WKos Studio
Indie puzzle game
Color, match, solve. Print colors onto dice, combine patterns, and work through handcrafted logic puzzles with a bright, tactile feel.
Why it works
Each move has a clear visual consequence, so players can plan instead of guessing.
Levels introduce ideas gradually, then start mixing them into more interesting problems.
Small team means faster iteration, honest details, and fewer places for boring ideas to hide.
Trailer
About WKos Studio
Hi, I'm Vadym Kostariev, and WKos Studio is the name I work under, even if it is just me for now. I once imagined this whole thing growing into a studio big enough to make someone at Tencent pause for a second and ask where this guy came from.
Nobody there is panicking yet. I am still the one coding, drawing, designing, testing, inventing mechanics, and rescheduling deadlines like it is part of the craft. But I keep going because I genuinely enjoy making games, even when common sense quietly disagrees.
Updates
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